Projets : structure par projet (jeu_de_la_vie, labyrinthe, mastermind, wator)

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2026-06-15 12:57:25 +02:00
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class Problem_Interface(object):
'''
a prototype class for "problems" in genetic algorithm
an Individual class must be associated to a problem to represent the individuals
'''
def create_individual(self):
'''
create a randomly generated indidivual for this problem
:return: a randomly generated individual gfor this problem
:rtype: an Individual object
'''
pass
def evaluate_fitness(self, individual):
'''
compute the fitness of individual for this problem
:param individual: the individual to consider
:type individual: an Individual object
:return: the fitness of individual for this problem
:rtype: an Individual object
'''
pass
def sort_population(self, population):
'''
sort population from best fitted to worst fitted individuals.
Depending on the problem, it can correspond to ascending or descending order with respect to the fitness function.
side effect : population is modified by this method
:param population: the list of individuals to sort
:type population: list(Individual)
'''
pass
def best_individual(self, population):
'''
return the best fitted individual from population.
Depending on the problem, it can correspond to the individual with the highest or the lowest fitness value.
:param population: the list of individuals to sort
:type population: list(Individual)
:return: the best fitted individual of population
:rtype: an Individual object
'''
pass
def tournament(self, first, second):
'''
perform a rounament between two individuals, the winner is the most fitted one, it is returned
:param first: an individual
:type first: an Indivdual object
:param second: an individual
:type second: an Individual object
:return: the winner of the tournament
:rtype: Individual object
'''
pass